For example, the Wisdom (Disguise Kit) to copy the outfit of a guard might allow a Kenku to use Expert Forgery on it. You can duplicate other creatures’ handwriting and craftwork. Try to find a way to use your best ability score, or class expertise, on this check. The Kenku from Volo’s Guide has your +2 Dexterity, +1 Wisdom. After the disguise is applied, Charisma (Deception) becomes really, really important. Referring to the tables in the DMG I can piece my own loot together but there is no such thing as an expert-level hoard loot table. Kenku Training. You can duplicate other creatures' handwriting and craftwork. ↑ Two different versions of the kenku have been presented throughout the history of Dungeons & Dragons.A winged kenku appeared in Fiend Folio (1st edition) and Monstrous Compendium Volume Two (2nd edition). You have advantage on all checks made to produce forgeries or duplicates of existing objects. That is, Oriental Adventures (3rd edition) states that the tengu is also known as a "kenku". To forge a document on which the handwriting is not specific to a person, you need only to have seen a similar document before, and you gain a +8 bonus on your check. Any non-chaotic d6 200 GP The expert can choose any ten skills to be class skills. • Kenku Training. Mimicry. The other specialties Kenku get are 1) Expert Forgery, where you can duplicate other creatures' handwriting and craftwork. Mimicry: Kenku cannot speak. Expert Forgery. The following is a class feature of the expert NPC class. Expert Forgery is pretty great for out-of-combat utility, and Kenku Training gives you two great … On page 53 in section 1Q Great Hall, the text reads: Characters get [list of loot]. You are proficient in your choice of two of the following skills: Acrobatics, Deception, Stealth, and Sleight of Hand. To forge a signature, you need an autograph of that person to copy, and you gain a +4 bonus on the check. You are proficient in your choice of two of the following skills: Acrobatics, Deception, Stealth, and Sleight of Hand. ↑The kenku appears to be loosely based on the tengu of Japanese legend. Every time she gains another expert level she may choose another two skills to become class skills. • Expert Forgery. Expert Forgery: You can duplicate other Creatures' handwriting and craftwork and get advantage on all checks made to produce forgeries or duplicating an existing object. Skill Points at 1st Level: (8+Int mod) x 4 Skill points at Each Additional Level: 8 + Int mod The expert is proficient in the use of all simple weapons and with light armor but not shields. You have advantage on all checks made to produce forgeries or duplicates of existing objects. Advancement Alternatively you can create your own expert-level hoard. It may very well be a remnant of DnD Next so I am asking for some insight. Mimicry won't see much use since artificers typically dump Charisma and don't make great Face characters. Kenku are a race of crow-like humanoids in Exandria. • Mimicry. Forgery requires writing materials appropriate to the document being forged. Default Rules: Bad ability spread. Expert Forgery is neat and could make for a fun artificer who uses calligrapher's tools or something similar. 1 Appearance 2 History and Society 3 Powers and Abilities 4 Notable Kenku 4.1 Campaign 2: The Mighty Nein 4.1.1 NPCs 5 References 6 External Links Kenku have corvine heads with a large beak and glossy black feathers, which covered their whole body except for their bird-like arms and legs. Weapon and Armor Proficiency: The expert is proficient in the use of all simple weapons and with light armor but not shields. This is probably your best bet if you ever wanted to take your movie knowledge into a DnD campaign. 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