Expand It is somewhere in between. The real situation is that shooting is very important to the forward, other positions are not important, and explosive power is more important in all positions. How high a goalkeepers hands can reach when jumping. well i had general idea about how some attributes are more important then others, but different people talking different things and it makes confuse for me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference :/ same as in my opinion other one of most important thing in football is DESITION making test again shows that is not important attribute in FM head skreching stuff but in other hand if someone can test and find properly what attributes really makes difference and which ones not it could be revolutionary! Stopper Similar to the normal Central Defender role, they will close down players before getting into the box. that would be fantastic from you! absolutly different for fm-arena filter test! I'm gonna take the freedom to add the filters I use. Defend The defender will be more of a traditional defender with this role. I have a copy so can make it available if anyone forgets and wants it. They will look for passes or make these sacrificial runs more often as the distraction for attacking build up play. I like to keep such helpful tools going.Make sure you have downloaded my Ratings file called MDW22.grf and placed it in the correct directory - see the opening post for details.Open Genie Scout and load your game into the tool.Open up Edit Player Ratings.A dialogue box will open up with the ratings information. If you ask then I'd trust the actual test result. The speed of movement towards the ball is not affected by Rushing Out, but instead by Acceleration and Pace. How well a goalkeeper can decide whether to run forward to try to claim loose balls and opposition passes close to his penalty area. maybe you can a new thread for this? On a player's profile screen we see these attributes divided into three sections; technical (which is goalkeeping for keepers), mental and beside it - physical. Cover Will drop a touch deeper to sweep up any long balls. And given the remaining 4 ratings file picked 7 out of 11 I don't think the margin is very big. Keep in mind that they are not a defensive anchor however unless their attributes, personality, traits, your tactics and more guide them in that direction. Whilst I balanced this years edition, the weightings have been changed to this years testing. Essentially a deep lying playmaker. These are technical (or goalkeeping for goalkeepers), mental and physical. 4) There is a correlation between the influence of attributes on the outcome, and the test only changes one attribute at a time to test the influence on the outcome, which will be interfered by the correlation. Aerial Ability is the goalkeeping equivalent of the Jumping Reach attribute, meaning that Jumping Reach is only relevant for a goalkeeper when he attempts to head the ball, for example, when he leaves his penalty area. Copyright 2004-2022 fmscout.com. This years testing was just on the difference between Natural and Accomplished (see the Attributes Testing table for results) and it showed a similar impact of around 8.5% penalty this year.The calculationI first calculated the proportional impact each attribute had in the FM Arena testing. It works with a 1 - 20 scale where, the higher the number, the more competent a player will be to perform. Attack Self explanatory as these players do not contribute to supportive or defensive play either on or off the ball. All of them try to focus on most important attributes in some way.Version 1: all ratings minus 25 (removes lower ratings and increases % gap of remaining)Version 2: all ratings under 50 minuts 25 (removes lower ratings and keeps gap of top)Version 3: all ratings minus difference to 100 (removes lower ratings and increases absolute gap of remaining)* Gap means the difference in rating between two attributes. For example, the test results have almost no impact on the outcome of shooting, but explosive power has a great impact on the outcome. Defend Again another duty with just a defensive role as they dont adventure forward and are on the pitch to aid the defensive first and foremost. Nov 5, 2020 FM23. Support The standard role in playing as a Pressing Forward as the player will be riskier in trying to bring players into the game with more divisive passes and runs. They will provide less cover for the defense and are more in a position with your midfield line. It gives you a quick way to identify the best position for each of your player and the squad depth within each of the positions on the pitch. Attack This role gives the advanced playmaker the license to have a delayed or secondary run at the opposition which is to get the ball into the final third quickly and create an opportunity to pass the ball. Football Manager, Sports Interactive and the Sports Interactive logo are either registered trademarks or trademarks of Sports Interactive Limited. You need to click on the Ratings button bottom right and then click on save. As it sits it favours Strikers and AMs too much and there are no GKs anywhere to be seen. The higher the value, the higher this attribute means the increase of the same CA. OK so I had a quick play with the ratings files. Obviously, the test result can only show that the attributes that are important to all positions will appear more important, and the attributes that are only important to certain positions will appear less important in the test. Automatic Depending upon your team mentality, the roles will switch from the above three. Attack The attack duty will mean to attack the opposition defense specifically and then cross or even shoot if found in a position to do so. https://fm-arena.com/table/13-fm22-attributes-ratings/. Defend Majority they will stay further back, a bit deeper but. https://www.dropbox.com/s/r55jwbdutrq19n6/MDW22.grf?dl=0. The Football Manager player attributes ranges from 1 to 20, where 20 could be described as excellent and 1 being poor. These files seem to be able to be used across games. Displaying adds is vitial for our project and keeps us running. I learned this from last years attempt. I suspect they will be fine for last years game but I haven't tested it. The limitation of this work is that it is not positional. For example, 25 to 40 have a gap of 15.Anyone else's opinion would also be appreciated! Attack The attacking target man will look to make plays to open space for teammates to run into. i made filters for every position first i add all skill attributes of every position what is required for example for advanced forvard i add all skills what is marked in game as important atributes then i look at "test excel sheet" and then adjust those skills how it shows like finishing 8, dribbling 8,acceleration 10 and so on you can add + or - in filter search depending on your strong of team i am testing now and it works incredibble! So the attributes ratings table is real deal. Just one question in FM-ARENA testing table it shows that some attributes has very less impact like "Off the ball" or "Finishing" but in that Fmscout attributes table it shows that these attributes actualy very important for striker role so where is the truth? Last years testing on FM Arena indicated the following penalty for the positional ability of players. In addition I have used 2 main tactics, Dragons Breath that uses an MC instead of AMC, and ZaZ Blue DM, but given the ratings files don't all have MC ratings I just used AMC.To answer @ZaZ question the ZaZ-100 ended up equal with MDW in picking 8 of the best 11 positional players. Rarely will they roam from deep and create passes from there, rather sit and defend then pass on. Attack Not only will they try and perform the defensive press, but this player will also play as more of an advanced forward meaning they will try and score rather than pass or bring in other players into the attack. My question is, how do you find players for specific tactics, for instance yours. With the test results this year, does it mean there isn't really one stat that stands out? Support The keeper will stray just outside their penalty box and look to be more influential in starting plays or counter-attacking measures. For instance, the Position Weight Table and my ratings only show Finishing as being relevant for the Striker position where it is 3rd or 4th best attribute. Mark said: OK so I had a quick play with the ratings files. This site is not endorsed by Sports Interactive or SEGA and is intended for entertainment purposes only. Anticipation, Composure, Concentration and Decisions also affect how well a decision is made whether to punch or catch. ; Complementary player traits - player traits that make a player more likely to follow the role/duty's player . This means creating opportunities for crosses, through balls and maybe long-distance shots. For a better experience, please enable JavaScript in your browser before proceeding. You need to multiply each player attribute by the attribute weighting for that position from the rating table you are using. There are 2 very important pieces of work on this subject that should inform your decision. Support - In the supportive role, the wide centre-back is willing to make overlapping and underlapping runs to create 2 vs 1 situations. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Corporation. Doing that, it allows you to find good players for cheaper prince, since cost of players is directly linked to CA and reputation. They also will look to find space for themselves and use their physicality to create their own opportunities. Defend This role will make the player focus more on the defensive midfield actions; sitting deep, tracking midfield runners and passing lanes and controlling the temp and pace of your team. I'm sorry if this seems as a bit of a noob question. The weightings have only been developed by position and not across all positions so need adjusting in terms of weight for each position. The calculation was 1-(1.039/1.648) or 36.95%. First, each attribute of each position has the same value, and then the neural network will try to change the value of certain attributes of certain positions (keep the CA unchanged) to see how this change affects the outcome. I have a copy so can make it available if anyone forgets and wants it. So the attributes ratings table is real deal. Disclaimer.Manage Cookie SettingsHandcrafted in Symi, Hellas. Attack This role is the role where you see the Wing Back overlap with other attacking players and move in line with the attack to provide wide support. If you did a custom install it will be in a folder called Ratings under the FMGS install directory. Can you test the three and tell me which one you like the most? Support Rather then trying to press forward in attacking play and get into the opposition box, they will sit back in pockets of space to link play or offer a long-distance attacking threat. Attack A very brave keeper who will travel far outside their area and be heavily involved with the ball at their feet. What does that mean for individual training in general? So as to guide the selection of materials.2. Let us know how it goes. For example Acceleration - default PPM was 1.648, reducing Acceleration by 4 points resulted in 1.039 PPM. This gives a sense of the value of each attribute for each position.I have used these pieces to calculate values or weightings for the Genie Scout tool. And the next question on this subject that comes up a lot is "Can you turn these values into attribute values to use as filters in the game?". Working the ball around and you are able to get into a good position; this is a good attacking opportunity, just needs a bit more patience and your player takes a shot from 35 yards out which is never going to trouble the keeper. The limitation of this work is that it is not positional. Attributes are rated from 1 to 20, with 1 being very poor and 20 being . The distance achievable from a throw is not affected by Throwing, but instead by Strength. saycarramrod said: If you simply drop the file in the Ratings folder, you can simply click "Rating" in Genie Scout and the file will be there to select. Off the ball is not affected by Rushing out, but instead by Strength very poor and 20.... Mental and physical and Pace a position with your midfield line made whether to run to... That position from the rating table you are using same CA a decision is made whether to run into the... Self explanatory as these players do not contribute to supportive or defensive play either on or the... Attribute weighting for that position from the above three you like the?..., through balls and maybe long-distance shots claim loose balls and opposition close! By 4 points resulted in 1.039 PPM that make a player will to. 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