Playing with normal or historical nations. They will drop your forts quickly, but rarely upgrade their own forts. Pravda, major Russian news media, just used an EU4 campaign screenshot in an article. The Sun Never Sets on the Indian Empire" . Defensive has a nice morale boost and further ups your defensive attrition which stacks with Russia's terrain. "Siberian Frontier" national idea. At this point you should be controlling more trade nodes than you have merchants, so it should help, Quality for another +5% discipline bonus (120% in total). The rest is whichever you like. Due to the way ruler stats are calculated, it gives a 5/8 (62.5%) chance of getting a 6 ruler. Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. After that I am unstoppable and the rest of the idea groups are dependent on what I need most at the time or role-playing. Khorasan is one of the nations I like making as March. Actually only thing we need from Expansion is additional merchant, additional colonist and casus beli against Asia (diplomat is really not needed, +1 diplomatic relations may be useful but is not really needed, any recrutation and building speed boosts are crap, trade power doesn't matter this much as we are continental). Admin is a nobrainer for every single nation right now, expansion could be a nice alternative. Most of the time they will ally Ryazan and the war will be easy. If you go quantity over aristocratic. and our And select the Icon of St. Michael for extra manpower recovery and discipline. Also Quantity + religious + trade give 3 great bonuses, probably best in game. Economic to give you the policy with offensive to boost your arty combat ability. Europa Universalis 4, as with a lot of deep historical strategy titles, can seem very intimidating when players first give it a try.Between the rather cluttered UI, a multitude of menus to navigate, and the plethora of new concepts that players are required to grasp, starting up a new game can feel like being pushed into the deep end of a swimming pool. Dont feed them too much land though. You should start integrating them slowly as you will get more suitable subjects and allies later. In addition to the absolutism from the tier 1 reform, all republics get, https://eu4.paradoxwikis.com/index.php?title=Prussia&oldid=149115, Play When the disaster fires, there are stacks of rebels that pop up for a period of time. You can continue colonizing pacific islands and america if you like, wich is cool. Focus has been on ADM since game start. Attack the Great Horde and take as much land as you need to get to Circassia. Your current idea road map is good enough too. Influence too early. Dont core them, because we are diplo-vassalizing Circassia and give them all of those provinces, except the one in the Tambov area, we need it for a mission. Early siege ability and FL boost is great and 115% discipline is op. This will be a long war. Admin has that coring cost reduction, so it always worth it, but Russia expands through a lot of perma claims and already has coring cost reduction, so it's not as necessary as you might think outside a world conquest run. With the age ability harsh treatment discount combined with the patriarch authority icon, you can gain 1 absolutism for as cheap as 11 (or 6 with Golden Era discount) military points. Invade the nation you declared against and quickly end the war by either full annexation or white peace. And, as you'll soon see further down the list, some Idea Groups are indeed more equal than others. Once you get the second quantity idea- Icon of Eleusa for unrest reduction. Should the Order fail in this duty, we can take their place and usher in a new era of prosperity and Prussian discipline. Its not too hard if no one has formed Bharat or Hinudstan yet. I want a blogging game where I expand all the way east and then kind of foreplay. Heres what I recommend-. Eco comes too late. Prussia is one of the formable countries in Europe and can be formed by Brandenburg, the Teutonic Order, or any country with Prussian, Saxon, or Pomeranian culture (besides end-game tags such as Germany and a unified, centralised Holy Roman Empire). Ming will want to white peace after a while. Quantity is overkill for Russia but that doesn't mean you shouldn't consider using it for absolutely stupid manpower and force limits. Administrative, as Adaptability. One of the major logistical issue you will face mid to late game is the distance between the eastern and western borders of your empire. They have three key adavantages over basically any other nation: Between increased manpower-recovery, reduced core creation cost and massive force limit, they have a very good set of national ideas. The bonus from orthodox is linked to religion of your provinces (+33% manpower and -3 unrest on orthodox provinces) and you must convert suni land. Declare on a small tributary and full siege (even assault) them. This mod has been made to expand upon the variety of formable nations already in Europa Universalis IV. 8 Government-Based Ideas Art from the Golden Century DLC for Europa Universalis 4 This idea group changes based on what type of government you have, so there is some variance in quality. Is the strategy the same or are there other things that I should watch out for? Reddit and its partners use cookies and similar technologies to provide you with a better experience. You're going to need it and it stacks well with high patriarch authority. Hope this little guide helps out newer players who are looking to be the next Tsar! Innovative first, institutions take a long time to make it your way and the tech cost helps. Get level 1 advisors. It splits your armies, but with the help of your allies you should be able to handle things in Europe so you can keep the majority of your army in the east. Orthodox gets-3 unrest from their icon, and another -3 from patriarch authority, combine that with religious ideas and you have pretty much no rebellions. 2008 redeem team starting 5; who is sarah davis married to; Playing with normal or historical nations. In addition to the immediate benefits you also keep those provinces from being converted to Sunni. It was last verified for, https://eu4.paradoxwikis.com/index.php?title=Ruthenia&oldid=142758, Play This will require a lot of diplo points. There are several events related to the Patriarch Authority which either lets you select from +5 or -5 Patriarch Authority. But don't forget about Economic ideas which are totaly wonderful for Russia. And later the Harsh treatment cost reduction. Not as much as with Austria or Ottomans. Deus Vult CB is the best till you get Imperialism CB. If you grab Norway as a vassal from Denmark early on, you can grab exploration. Deal with it. You only get Imperialism around 1700, so still 150 years of dip free conquering after you are done with your perma claims. Game starts with 5 subjects that fill up your relationship slots. I'd assume he meant his ruler has an admin skill of 1. It can take 2 to 3 years for an army stack to move from the eastern most province to your capital area and even more if you want to reach your Scandinavian or European provinces. :huh: They are not bad at all. For countries with Ruthenian or Byelorussian primary culture. "Russian Government" abilities: Reform Sudebnik: -10% autonomy from every province. Choose to get more patriarch authority almost every time. BUT if we take Religious ideas (which we rather should take), then we have casus beli for everyone anyway. The new colony will start with 5 settlers instead of the usual 10. I suggest Quantitiy - Religious - Trade. Well yes, at least in 1.5, I had to hire a few mercenaries at start. It draws in the petty states around it and its ruler envisions a new Rus'. Lower autonomy in all provinces and strengthen government (legitimacy will tick down every month with negative stability, so you can do this a few times). all the bonuses just have amazing synergy with russian position ad national ideas. Plus it's another manpower boost. Once you have the transfer subject age ability, declare on Denmark when they are busy with another war. If you have taken on Lithuania, release minor nations and feed them land. Beating the Ottomans in a war? Try taking the weaker nations of Khorasan, Ajam, Qara or whoever is still standing before Ottomans get to them. Religious is probably going to be your first idea group. In my opinion, if you arent looking for a world conquest, dont go for the Court and Country disaster. The start changed a little bit. Prussia has three unique government reforms, Prussian Monarchy for monarchies, Stratocratic Administration for republics, and Militaristic Divine State for theocracies. The best way to achieve this is by the Court and Country disaster. You are using an out of date browser. Always has worked, probably always will. However, if they ally Denmark or Lithuania instead, you cannot take them early on. I havent played this tag since the DLC specific to them launched. A Rus' centered in Moscow and not Kiev. Russia excels at this because of some unique features, like: Fabricating claims on entire areas. If you are defending from stronger enemies you are doing something wrong and need to address it by diplomatic measures, not by defensive ideas, Expansion/exploration. So for Russia IMHO the best is Economic+Quality. 10% for admin and 10% for expansion, another 10% with the policy. Other nations wishing to form Ruthenia will have to change their culture first; Lithuania is the best-positioned state to do so in 1444. This gives +10% Discipline and money to pay for the army, which helps fight the PLC and Ottomans. I am also happy about any general tips on forming/expanding Russia since I am a newbie, New comments cannot be posted and votes cannot be cast. It uses Russian Government mechanics as well as Russian Principalities and Veche Republics. 2nd Channel: https://www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https://discord.gg/ksDjjUhKHdTwitch: https://www.twitch.tv/theredhawkliveTwitte. Dont rival Novgorod yet, in my experience they are more likely to ally someone who have rivaled you (Denmark, Lithuania) if you rival them early. Influence second, you've got vassals to annex and other small neighbors countries to vassalize and then annex as well. With all that money you can have an absolutely MASSIVE army as Russia, dwarfing any and all competitors. Economic isn't really worth it since Russia doesn't go tall, it goes super wide. What about +5% Morale and +10% Siege ability? Admin ideas at some point for this reason too. An EU4 Muscovy Guide where we form the Russian Empire or Russian Tsardom and destroy eu4 kazan eu4 novgorod and the other nations around us. PATREON https://www.patreon.com/ludiethistoriaJOIN https://www.youtube.com/channel/UCc44DwqpTHpQJrCgjWVsjkA/join TWITCH http://www.twitch.tv/ludiethistoria PAYPAL http://tip.ludiethistoria.com/Check out my Twitch Vods Channel https://www.youtube.com/channel/UCri3qYX24n8cpPp2g4xtA4Q You can Also Check My Personal Channel Here! https://www.youtube.com/c/Ludisan More Starting Moves Guides in this playlist: https://www.youtube.com/playlist?list=PLrsZC4e_2qJ_CfLMUMsP4d2ylMwdxWPrE Europa Universalis IV is a grand strategy games published by Paradox Interactive. Those provinces from being converted to sunni them land Reddit and its ruler envisions new! Annexation or white peace rest of the usual 10 in the petty states around and... //Eu4.Paradoxwikis.Com/Index.Php? title=Ruthenia & oldid=142758, Play this will require a lot of diplo points bad at all rather take!: //eu4.paradoxwikis.com/index.php? title=Ruthenia & oldid=142758, Play this will require a lot of diplo.... 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This reason too 6 ruler, major Russian news media, just used an EU4 campaign in! Casus beli for everyone anyway for republics, and Militaristic Divine State for theocracies out. By either full annexation or white peace do so in 1444 religious + trade give 3 bonuses! Have to change their culture first eu4 russia ideas Lithuania is the best till get!
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